﻿using Ivory;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Schism.AI;
using Schism.libs;
using Schism.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Schism.Actors
{
    public abstract class Friendly : Actor
    {
        //Fields

        //ctor
        public Friendly(CellMap parent)
            : base(parent)
        {

        }

        //Methods
        
    }
}
